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TSG to a next level

In April 2015, the traffic snake game went to the next level: TSG 2.0 was launched!

This addition to the TSG game makes the game even more attractive, especially in countries where the game is already widespread. Of course the proven concept of TSG remains the same. Now TSG 2.0 can be played online via a digital schoolboard (digiboard). Physical materials (banner and dots) are no longer needed which reduces the costs a great deal. What’s more, you can actually use a standard computer too and not just a digiboard.


digiboard demo


digiboard view

TSG 2.0 also includes a gamification scoring concept, attractive for children and teachers. This has been introduced on the school pages as a cityscape header. The more sustainable trips you log, the cleaner your city will get through the course of the campaign. After 10 campaign days the image shows what a smart city could look like:

smartboard visual 2

visual campaign day 2

Another new feature of TSG is the possibility to have a school play for a second, third or even fourth time. Schools can see the results of all the editions played on their school page. This gives them the opportunity to see changes over the years.

The website already includes:

  • an easy-to-use  tool for measuring the modal split: before, during and after the campaign;
  • a tool for registering schools that want to participate;
  • a tool for data analysis, benchmarking between schools and countries and reporting;
  • an easy to use interface for any administrator, country, city and school.

More info? If you would like to receive more information or a demo about TSG 2.0, please contact your national focal point, or contact the Network secretariat.