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tsg-infografiek-2016-klThe Traffic Snake Game (TSG) is a campaign developed to encourage walking and cycling to school, with primary school children, and parents and teachers being the main target group. All the schools are pursuing the same goal: more safe and sustainable trips to school!

Starting out as a relatively small project in Flanders (Belgium) the TSG has evolved into a Europe wide campaign, with more and more schools in other countries playing the game. Evidence has shown that the campaign successfully increases sustainable transport modes and reduces CO₂ emissions. Have a look at this video to see how the campaign works.

In April 2015, TSG 2.0 was launched! This addition to the TSG game makes the game even more attractive, especially in countries where the game is already widespread. Via TSG 2.0 a school can play online via a Smartboard (digital schoolboard) or a standard computer. Physical materials (banner and dots) are no longer needed which reduces the costs a great deal. >>Read more

As well as playing the game, every participating school is encouraged to organise other activities and lessons concerning traffic and mobility, environmental and health issues.

To spread this good practice across Europe, the Traffic Snake Game Network was established, which currently consists of national focal points (NFP) from eighteen European countries. Click here to view the list of all national focal points.

The TSG Networks foremost purpose is to implement the campaign, extend its impact and share results and experiences among participants. The European Commission has favoured the network for partial funding between 2014-2016. The project team aims to establish an effective EU-wide and long-term support network to replicate, transfer and expand the uptake of the Traffic Snake Game. Click here to read more about the Network.

Miniature of the Infographic

In February 2017, TSG Network celebrated 3 EU-supported project years. In those years, the Traffic Snake Game campaign took place in 19 countries. So far, the impressive amount of 177.587 pupils in 1.192 schools played the game*. The EU-wide savings in this period reached 2.458.853 kilometres of car trips and 397 tonnes of CO2. (* Data collection 2014-2016, school year 2016-2017 not fully included as it was ongoing.) Click here to read more about our results. Or you can watch the summary video here:


 

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